Critical appraisal of "Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized controlled trial"

Abstract

Fulfilling a requirement for a Doctor of Physical Therapy Evidence Based Practice course, as well as answering a clinical question regarding the use of interactive video gaming for older adults with balance issues, the following paper is a critical appraisal of the article "Effects of an Interactive Computer Game Exercise Regimen on Balance Impairment in Frail Community-Dwelling Older Adults: A Randomized Controlled Trial." A thorough examination of the strengths and weaknesses of the article's introduction, methods, results, and discussion was conducted and recorded in this paper. An analysis of the intervention of interactive video games for balance therapy and its clinical relevance, benefits, and risks is also discussed. The results from this study display that there are benefits when combining the use of interactive video games with graded, dynamic balance exercises on different surfaces. Critically analyzing studies such as this one is important in determining the safety, effectiveness, and clinical relevance for new physical therapy interventions.

Description

Keywords

Citation